'''
'''

# Standard
# Related
import lx
# Local


_eval = lx.eval

def create(shader_type):
    '''Create a new shader and add it to the current shader context.
    '''
    return _eval('shader.create %s' % shader_type)

def create_image_map():
    '''Create a new image map.
    '''
    _eval('shader.create constant')
    _eval('item.setType {Image Map}')

